Thoughts on Internet Law

Alot of corporations these days seem a little sluggish. Media, and the way that society uses media, are changing rather quickly these days, and some of the megacorporations who own everything seem to be having some difficulty adapting. They haven't quite figured out what this whole internet thing is about, so to cover up their ignorance they react to every new stimulus with litigation. Used properly, copyrights have value, but on the internet different rules should apply. This may be a little remedial for some of you, but for the poor, embattled CEO's and corporate lawyers who are desperately trying to keep up with the net, I present the following list of simple, introductory rules...

1. Take the lawyer off speed-dial
      When someone uses an image that you own on their website, you haven't necessarily been defrauded yet. Take a look at the website. Is it helping you? Is it not-for-profit? If the website in question is extolling your virtues, maybe you should let them stick around. Look at the case of Fuji TV, who recently sent cease-and-desist letters to all the amateur fansites of their bizarre cooking show, Iron Chef. Do I have to point out how stupid this is? They've got a hit show that's virtually unknown in America, and they're shutting down websites that advertise it. Perhaps someone at Fuji could explain how their valuable copyrights are infringed by their own fans?

2. The wonders of the non-exclusive license
      Some media producers are afraid that if they allow fans to re-distribute their media, they'll lose control and eventually ownership of the media (Fox's holy crusade against Simspons websites is a good example of this). Well, the damn media isn't any good to you unless it's being viewed. Just issue the fansite a limited license for the media in question. That way, you can exhibit control over how the media is used, instead of controlling whether the media is used, which makes alot more sense. You don't own the media itself, you own the rights to distribute the media - so distribute it already.

3. Think realistically
      There's a difference between the rights you have legally, and the rights you actually have in the real world. This has been proven time and again. Look at the case of DeCSS: there's a huge, complicated legal battle over whether or not DeCSS is legal, and it's all moot because anyone who wants a copy can get it, injunction or no injunction. When you go to court to win a right that you can't realistically enforce, you only demonstrate your own ineptitude. Perhaps the next time your legal department comes up with a memo, you should forward it over to engineering to find out if it's completely fucking stupid before you sue.

4. Popularity is more valuable than profit
      Compare the radio to the internet: Record companies pay huge bribes to radio stations to play their music, because they know that the music will become popular if enough people hear it. The only difference is that on Napster, they don't have to bribe anyone. In fact, they don't have to do a goddamn thing, it's free publicity. The reason they try to fight Napster is because they're uncomfortable with a medium that they don't completely control (like radio), but they don't seem to understand that they are fundamentally unable to control it (see #3).

5. You can't out-hack us
      Periodically, it occurs to large media producers that they can protect their media with a clever technical fix, like encryption. The problem is, we always hack it. I've already pretty much covered this issue, in my rant on DVD encryption, so I won't beat a dead horse here. Suffice it to say that the only types of copy protection that haven't been hacked are the ones we haven't gotten to yet.

I hope this has been informative. The conclusion is: the world is changing. Some companies are adapting to the new media, and making boatloads of cash. Other companies are trying to fight the new media, with lawsuits and encrypted codecs. If you're curious about who's going to win, go check the stock prices.

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